Affixes are divided into prefixes and suffixes. They produce name of a magic item and decide about its properties, for exmaple Kings Sword of Haste, where "Kings" and "of Haste" are a prefix and sufix respectively, and "Sword" if the name of the item. An item that has prefixes and sufixes in the name is granted additional magic properties. So for example prefis "Kings" gives Change To Hit and extra damage, while sufix "of Haste" granted faster attack speed.
A |
Armor and Helms |
t |
Staves, but only in Hellfire |
S |
Shields |
B |
Bows |
W |
Weapons => Axes, Clubs and Swords |
J |
Jewelry |
T |
Staves |
|
|
PREFIXES
+ MANA
Prefix |
Value |
Occurrence |
qlvl |
Hyena's |
-25 - -11 |
---T-J |
4 |
Frog's |
-10 - -1 |
---T-J |
1 |
Spider's |
10 - 15 |
---T-J |
1 |
Raven's |
15 - 20 |
---T-J |
5 |
Snake's |
21 - 30 |
---T-J |
9 |
Serpent's |
30 - 40 |
---T-J |
15 |
Drake's |
41 - 50 |
---T-J |
21 |
Dragon's |
51 - 60 |
---T-J |
27 |
Wyrm's1 |
61 - 80 |
---t-- |
35 |
Hydra's1 |
81 - 100 |
---t-- |
60 |
1Only available in Hellfire.
+% ARMOR CLASS
Prefix |
Value |
Occurrence |
qlvl |
Vulnerable |
-100 - -51 |
AS---- |
3 |
Rusted |
-50 - -25 |
AS---- |
1 |
Fine |
20 - 30 |
AS---- |
1 |
Strong |
31 - 40 |
AS---- |
3 |
Grand |
41 - 55 |
AS---- |
6 |
Valiant |
56 - 70 |
AS---- |
10 |
Glorious |
71 - 90 |
AS---- |
14 |
Blessed |
91 - 110 |
AS---- |
19 |
Saintly |
111 - 130 |
AS---- |
24 |
Awesome |
131 - 150 |
AS---- |
28 |
Holy |
151 - 170 |
AS---- |
35 |
Godly |
171 - 200 |
AS---- |
60 |
+% TO HIT
Prefix |
Value |
Occurrence |
qlvl |
Tin |
-10 - -6 |
--W-BJ |
3 |
Brass |
-5 - -1 |
--W-BJ |
1 |
Bronze |
1 - 5 |
--W-BJ |
1 |
Iron |
6 - 10 |
--W-BJ |
4 |
Steel |
11 - 15 |
--W-BJ |
6 |
Silver |
16 - 20 |
--W-BJ |
9 |
Gold |
21 - 30 |
--W-BJ |
12 |
Platinum |
31 - 40 |
--W-B- |
16 |
Mithril |
41 - 60 |
--W-B- |
20 |
Meteoric |
61 - 80 |
--W-B- |
23 |
Weird |
81 - 100 |
--W-B- |
35 |
Strange |
101 - 150 |
--W-B- |
60 |
+% TO HIT, +% DAMAGE DONE
Prefix |
To Hit |
Damage |
Occurrence |
qlvl |
Clumsy |
-10 - -6 |
-75 - -50 |
--WTB- |
5 |
Dull |
-5 - -1 |
-45 - -25 |
--WTB- |
1 |
Sharp1 |
1 - 5 |
20 - 35 |
--WTB- |
1 |
Fine |
6 - 10 |
36 - 50 |
--WTB- |
6 |
Warrior's |
11 - 15 |
51 - 65 |
--WTB- |
10 |
Soldier's |
16 - 20 |
66 - 80 |
--WT-- |
15 |
Lord's |
21 - 30 |
81 - 95 |
--WT-- |
19 |
Knight's |
31 - 40 |
96 - 110 |
--WT-- |
23 |
Master's |
41 - 50 |
111 - 125 |
--WT-- |
28 |
Champion's |
51 - 75 |
126 - 150 |
--WT-- |
40 |
King's |
76 - 100 |
151 - 175 |
--WT-- |
28 |
Doppelganger's2 |
21 - 30 |
81 - 95 |
--Wt-- |
11 |
1Is treated by the game as a cursed item during item creation so you will, for example, not be able to buy it in town.
2Only available in Hellfire. Has 10% chance of duplicating any monster hit except Diablo and unique monsters.
+% DAMAGE DONE
Prefix |
Value |
Occurrence |
qlvl |
Prefix |
Value |
Occurrence |
qlvl |
Useless |
-100 |
--WtB- |
5 |
Bent |
-75 - -50 |
--WtB- |
3 |
Weak |
-45 - -25 |
--WtB- |
1 |
Jagged |
20 - 35 |
--WtB- |
4 |
Deadly |
36 - 50 |
--WtB- |
6 |
Heavy |
51 - 65 |
--WtB- |
9 |
Vicious |
66 - 80 |
--WtB- |
12 |
Brutal |
81 - 95 |
--WtB- |
16 |
Massive |
96 - 110 |
--WtB- |
20 |
Savage |
111 - 125 |
--W-B- |
23 |
Ruthless |
126 - 150 |
--W-B- |
35 |
Merciless |
151 - 175 |
--W-B- |
60 |
Decay1,2 |
150 - 250 |
--WtB- |
1 |
Crystalline1,3 |
200 - 280 |
--W--- |
5 |
1Only available in Hellfire.
2Bonus decreases by 5% each hit. When reaching -100%, the item is destroyed.
3Also has from -30 to -70% lower durability.
+% Resist Magic1
Prefix |
Value |
Occurrence |
qlvl |
White |
10 - 20 |
ASWTBJ |
4 |
Pearl |
21 - 30 |
ASWTBJ |
10 |
Ivory |
31 - 40 |
ASWTBJ |
16 |
Crystal |
41 - 50 |
ASWTBJ |
20 |
Diamond |
51 - 60 |
ASWTBJ |
26 |
1Is applied after any effects from thieves and -damage. It can reduce damage below 1.
+% Resist Fire1
Prefix |
Value |
Occurrence |
qlvl |
Red |
10 - 20 |
ASWTBJ |
4 |
Crimson |
21 - 30 |
ASWTBJ |
10 |
Crimson |
31 - 40 |
ASWTBJ |
16 |
Garnet |
41 - 50 |
ASWTBJ |
20 |
Ruby |
51 - 60 |
ASWTBJ |
26 |
1Is applied after any effects from thieves and -damage. It can reduce damage below 1.
+% Resist Lightning1
Prefix |
Value |
Occurrence |
qlvl |
Blue |
10 - 20 |
ASWTBJ |
4 |
Azure |
21 - 30 |
ASWTBJ |
10 |
Lapis |
31 - 40 |
ASWTBJ |
16 |
Cobalt |
41 - 50 |
ASWTBJ |
20 |
Sapphire |
51 - 60 |
ASWTBJ |
26 |
1Is applied after any effects from thieves and -damage. It can reduce damage below 1.
+% Resist All1
Prefix |
Value |
Occurrence |
qlvl |
Topaz |
10 - 15 |
ASWTBJ |
8 |
Amber |
16 - 20 |
ASWTBJ |
12 |
Jade |
21 - 30 |
ASWTBJ |
18 |
Obsidian |
31 - 40 |
ASWTBJ |
24 |
Emerald |
41 - 50 |
-SWTB- |
31 |
1Is applied after any effects from thieves and -damage. It can reduce damage below 1.
+ Spell Levels
Prefix |
Value |
Occurrence |
qlvl |
Angel's |
1 |
---T-- |
15 |
Arch-angel's |
2 |
---T-- |
25 |
x Charges
Prefix |
Value |
Occurrence |
qlvl |
Plentiful |
2 |
---T-- |
4 |
Bountiful |
3 |
---T-- |
9 |
+ Lightning Damage
Prefix |
Value |
Occurrence |
qlvl |
Lightning |
2 - 20 |
--WT-- |
18 |
+ Fire Damage
Prefix |
Value |
Occurrence |
qlvl |
Flaming |
1 - 10 |
--WT-- |
7 |
Other
Prefix |
Value |
Occurrence |
qlvl |
Jester's1,2,3,4 |
Each swing does x 0-6 damage5 |
--W--- |
7 |
1Does not work versus players.
2These effects are not cumulative if you have them more than once. They are cumulative with other effects though.
3Only available in Hellfire.
4Damage bonus applies to total damage, not just weapon damage.
5The game erroneously states it does x 0-5. Average value is x 2. Does not work against Diablo or unique monsters.
SUFFIXES
+ Strength
Suffix |
Value |
Occurrence |
qlvl |
Frailty |
-10 - -6 |
ASW-BJ |
3 |
Weakness |
-5 - -1 |
ASWtBJ |
1 |
Strength |
1 - 5 |
ASWtBJ |
1 |
Might |
6 - 10 |
ASW-BJ |
5 |
Power |
11 - 15 |
ASW-BJ |
11 |
Giants |
16 - 20 |
A-W-BJ |
17 |
Titans |
21 - 30 |
---W--J |
23 |
+ Magic
Suffix |
Value |
Occurrence |
qlvl |
The fool |
-10 - -6 |
ASWTBJ |
3 |
Dyslexia |
-5 - -1 |
ASWTBJ |
1 |
Magic |
1 - 5 |
ASWTBJ |
1 |
The mind |
6 - 10 |
ASWTBJ |
5 |
Brilliance |
11 - 15 |
ASWTBJ |
11 |
Sorcery |
16 - 20 |
A-WTBJ |
17 |
Wizardry |
21 - 30 |
-----T-J |
23 |
+ Dexterity
Suffix |
Value |
Occurrence |
qlvl |
Paralysis |
-10 - -6 |
ASW-BJ |
3 |
Atrophy |
-5 - -1 |
ASWtBJ |
1 |
Dexterity |
1 - 5 |
ASWtBJ |
1 |
Skill |
6 - 10 |
ASW-BJ |
5 |
Accuracy |
11 - 15 |
ASW-BJ |
11 |
Precision |
16 - 20 |
A-W-BJ |
17 |
Perfection |
21 - 30 |
------BJ |
23 |
+ Vitality
Suffix |
Value |
Occurrence |
qlvl |
Illness |
-10 - -6 |
ASW-BJ |
3 |
Disease |
-5 - -1 |
ASWtBJ |
1 |
Vitality |
1 - 5 |
ASWtBJ |
1 |
Zest |
6 - 10 |
ASW-BJ |
5 |
Vim |
11 - 15 |
ASW-BJ |
11 |
Vigor |
16 - 20 |
A-W-BJ |
17 |
Life |
21 - 30 |
--------J |
23 |
+ All Attributes
Suffix |
Value |
Occurrence |
qlvl |
Trouble |
-10 - -6 |
ASWtBJ |
12 |
The Pit |
-5 - -1 |
ASWtBJ |
5 |
The Sky |
1 - 3 |
ASWtBJ |
5 |
The Moon |
4 - 7 |
ASWtBJ |
11 |
The Stars |
8 - 11 |
A-W-BJ |
17 |
The Heavens |
12 - 15 |
---W-BJ |
25 |
The Zodiac |
16 - 20 |
--------J |
30 |
+ Life
Suffix |
Value |
Occurrence |
qlvl |
The Vulture |
-25 - -11 |
AS---J |
4 |
The Jackal |
-10 - -1 |
AS---J |
1 |
The Fox |
10 - 15 |
AS---J |
1 |
The Jaguar |
16 - 20 |
AS---J |
5 |
The Eagle |
21 - 30 |
AS---J |
9 |
The Wolf |
30 - 40 |
AS---J |
15 |
The Tiger |
41 - 50 |
AS---J |
21 |
The Lion |
51 - 60 |
A----J |
27 |
The Mammoth |
61 - 80 |
A----- |
35 |
The Whale |
81 - 100 |
A----- |
60 |
+ Damage Done
Suffix |
Value |
Occurrence |
qlvl |
Quality |
1 - 2 |
--WtB- |
2 |
Maiming |
3 - 5 |
--WtB- |
7 |
Slaying |
6 - 8 |
--W--- |
15 |
Gore |
9 - 12 |
--W--- |
25 |
Carnage |
13 - 16 |
--W--- |
35 |
Slaughter |
17 - 20 |
--W--- |
60 |
- Damage Taken1
Suffix |
Value |
Occurrence |
qlvl |
Pain |
+4 - +2 |
AS---J |
4 |
Tears |
1 |
AS---J |
2 |
Health |
1 |
AS---J |
2 |
Protection |
2 |
AS---- |
6 |
Absorption |
3 |
AS---- |
12 |
Deflection |
4 |
A----- |
20 |
Osmosis |
5 - 6 |
A----- |
50 |
1Works for all type of damage, even from spells, but does not work against other players. The damage is reduced before any resistance is applied but after the thieves effect. The damage will never be reduced below 1.
+ Fire Damage1
Suffix |
Value |
Occurrence |
qlvl |
Flame |
1 - 3 |
-------B- |
1 |
Fire |
1 - 6 |
-------B- |
11 |
Burning |
1 - 16 |
-------B- |
35 |
Flaming2 |
1 - 10 |
--WT-- |
7 |
1There are quite a few bugs associated with fire and lightning arrows which make them often deal erroneous damage (way too high or no additional damage at all).
2A prefix.
+ Lightning Damage1
Suffix |
Value |
Occurrence |
qlvl |
Shock |
1 - 6 |
-------B- |
13 |
Lightning |
1 - 10 |
-------B- |
21 |
Thunder |
1 - 20 |
-------B- |
60 |
Lightning2 |
2 - 20 |
--WT-- |
18 |
1There are quite a few bugs associated with fire and lightning arrows which make them often deal erroneous damage (way too high or no additional damage at all).
2A prefix.
% Steal Life1
Suffix |
Value |
Occurrence |
qlvl |
The Leech |
3 |
--W--- |
8 |
Blood |
5 |
--W--- |
19 |
1The amount is based on damage done even if the monster has less HP left. The amount is not cumulative if you have more than one item with the capability of stealing life (an item of blood will take precedence over an item of the leech). An exception is The Undead Crown which is cumulative with both an item of blood or an item of the leech for a total of 3% to 15.5% or 5% to 17.5% life stealing. The Helm of Sprits, Shadowhawk, and The Eater of Souls are all treated as items of blood. Does not work against players.
% Steal Mana1
Suffix |
Value |
Occurrence |
qlvl |
The Bat |
3 |
--W--- |
8 |
Vampires |
5 |
--W--- |
19 |
1The amount is based on damage done even if the monster has less HP left. The amount is not cumulative if you have more than one item with the capability of stealing mana (an item of vampires will take precedence over an item of the bat. The Eater of Souls is treated as an item of vampire. Does not work against players.
Damage / Penetrate Armor1
Suffix |
Value2 |
Value3 |
Occurrence |
qlvl |
Piercing |
2 - 6 |
25%3 |
--W-B- |
1 |
Puncturing |
4 - 12 |
50%3 |
--W-B- |
9 |
Bashing |
8 - 24 |
75%3 |
--W--- |
17 |
1In Diablo these suffixes lower the AC of the target by a specific random amount in the range shown in the table. In Hellfire they reduce the AC of the target by a certain percentage shown in the table. It does not work against players. The exact value (in Diablo) is determined at the time of creation of the item and the extra To Hit is never shown on the character screen.
2In Diablo.
3In Hellfire.
4Add 12.5 when used by a Barbarian.
+% Light Radius1
Suffix |
Value |
Occurrence |
qlvl |
The Dark |
-40 |
A-W-J |
6 |
The Night |
-20 |
A-W-J |
3 |
Light |
20 |
A-W-J |
4 |
Radiance |
40 |
A-W-J |
8 |
1Also affects the distance at which you activate monsters. A higher value means at a greater distance. There is no additional effect of wearing more than +50% or less than -80% light radius. As a curiosity, the light radius is always one square less in the catacombs and it is always the highest light radius you have had on a level that counts, even if you later lower it.
+ Mana
Suffix |
Value |
Occurrence |
qlvl |
Corruption |
- all mana |
ASW--- |
5 |
Weapon Speed1
Suffix |
Value |
Occurrence |
qlvl |
Readiness2,3 |
Quick |
--WTB- |
1 |
Swiftness3 |
Fast |
--WTB- |
10 |
Speed |
Faster |
--WT-- |
19 |
Haste4 |
Fastest |
--WT-- |
27 |
1A Bard only benefits from the fastest weapon.
2Has no effect in Diablo.
3In Hellfire, it makes the arrows travel faster on bows instead of increasing the swing speed.
4Has the same effect as speed despite what is said in the latest Diablo patch (1.07).
Hit Recovery1
Suffix |
Value |
Occurrence |
qlvl |
Balance1 |
Fast |
A----J |
1 |
Stability1 |
Faster |
A----J |
10 |
Harmony1 |
Fastest |
A----J |
20 |
1A character only benefits from the fastest one, as they are not cumulative. The exception is if you have one of each in which case you will, in Diablo only, receive a further reduction in hit recovery time.
% Durability
Suffix |
Value |
Occurrence |
qlvl |
Fragility |
=1 |
ASW--- |
3 |
Brittleness |
-75 - -26 |
ASW--- |
1 |
Sturdiness |
26 - 75 |
ASWt-- |
1 |
Craftsmanship |
51 - 100 |
ASWt-- |
6 |
Structure |
101 - 200 |
ASWt-- |
12 |
Nany |
100 |
-------B- |
3 |
Plenty |
200 |
-------B- |
7 |
The Ages |
Niezniszczalne. |
ASWt-- |
25 |
Other
Suffix |
Efekt |
Occurrence |
qlvl |
The Bear2 |
knocks target back |
--WTB- |
5 |
Blocking2 |
fast block |
-S---- |
5 |
Thieves1,2,3 |
absorbs half trap damage |
AS---J |
11 |
Thorns1,2 |
attacker takes 1-3 damage |
AS---- |
1 |
Devastation1,2,4,5,6 |
5% chance of doing x 3 damage |
--WtB- |
1 |
Jester's1,2,4,5,7 |
each swing does x 0-6 damage9 |
--W--- |
7 |
Peril1,2,4,6,8 |
x 2 damage to monster, x 1 to user |
--WtB- |
5 |
1Does not work versus players.
2These effects are not cumulative if you have them more than once. They are cumulative with other effects though.
3In Hellfire it also absorbs half arrow and magical damage (magic, fire, lightning and apocalypse) from monster attacks. It is applied before both -damage and resistance.
4Only available in Hellfire.
5Damage bonus applies to total damage, not just weapon damage.
6Does not work on bows.
7A prefix.
8Affects total damage versus monsters but only weapon damage and character damage versus user. This damage is modified by any -damage from enemies, though.
9The game erroneously states it does x 0-5. Average value is x 2. For more details, see chapter 6.2.1. Does not work against Diablo or unique monsters.