Monsters
Tables below show all monsters that can be found in Diablo and Hellfire. Monsters statistics for all enemies are written in three rows representing three difficulty levels. First row is Normal difficulty level, second Nightmare and third one the one at the bottom in Hell. Resistances and immunities for Normal and Nightmare are the same so the table do not include these information for Nightmare diffculty level.
Abbreviations explained
- dlvl - Dungeon level.
- mlvl - Monster level.
- HP* - Hit points.
- SP - Single Player.
- MP - Multi Player.
- AC - Armor Class
- MFL** - Magic, Fire, Lighting.
- IR-** - (I) - Immunity, (R) - Resistance, (-) - none.
- Exp - Experience.
- U-Undead, A-Animals, D-Demons.
*Health for monsters in Single Player on normal difficulty is the same as for standard Diablo and Hellfire. For multi player, health of monsters in Hellfire is identical to monsters health in Diablo Multi Player.
** MFL column shows resistances and immunities for monsters. For exmaple IR- means immune to magic (I), resistance for fire (R), and no resistances for lightning (-).
Zombie
Name | dlvl | mlvl | HP (Hellfire) |
HP (Diablo) |
AC | To Hit% | Damage | MFL | Exp |
---|---|---|---|---|---|---|---|---|---|
Zombie | 1-2 | 1 16 31 |
2-3 56-59 108-112 |
4-7 13-22 19-31 |
5 55 85 |
10 95 130 |
2-5 8-14 14-26 |
I-- I-- |
54 2108 4216 |
Ghoul | 2-3 | 2 17 32 |
3-5 59-65 112-120 |
7-11 22-32 31-47 |
10 60 90 |
10 95 130 |
3-10 10-24 18-46 |
I-- I-- |
58 2116 4232 |
Rotting Carcass | 2-4 | 4 19 34 |
7-12 71-86 128-148 |
15-25 46-76 63-103 |
15 65 95 |
25 110 145 |
5-15 14-34 26-66 |
I-- IR- |
136 2272 4544 |
Black Death1 | 3-5 | 6 21 36 |
12-20 86-110 148-180 |
25-40 76-121 103-163 |
20 70 100 |
30 115 150 |
6-22 16-48 30-94 |
I-- I-R |
240 2480 4960 |
1Black Deaths have the ability to lower your life permanently by 1 when they hit you. |
Fallen Ones
Name | dlvl | mlvl | HP (Hellfire) |
HP (Diablo) |
AC | To Hit% | Damage | MFL | Exp |
---|---|---|---|---|---|---|---|---|---|
Fallen One | 1-3 | 1 16 31 |
1-2 53-56 104-108 |
1-4 4-11 7-19 |
0 50 80 |
15 100 135 |
1-3 6-10 10-18 |
46 2092 4184 |
|
Carver | 2-3 | 3 18 33 |
2-4 56-62 108-116 |
4-8 13-25 19-35 |
5 55 85 |
20 105 140 |
2-5 8-14 14-26 |
80 2160 4320 |
|
Devil Kin | 2-4 | 5 20 35 |
6-12 68-86 124-148 |
12-24 37-71 51-99 |
10 60 90 |
25 110 145 |
3-7 10-18 18-34 |
-R- |
155 2310 4620 |
Dark One | 3-5 | 7 22 37 |
10-18 80-104 140-172 |
20-36 61-109 83-147 |
15 65 95 |
30 115 150 |
4-8 12-20 22-38 |
--R |
255 2510 5020 |
1When you kill any monster, Fallen Ones will walk away from you for a short while. |
Name | dlvl | mlvl | HP (Hellfire) |
HP (Diablo) |
AC | To Hit% | Damage | MFL | Exp |
---|---|---|---|---|---|---|---|---|---|
Fallen One | 1-3 | 1 16 31 |
1-2 53-56 104-106 |
2-5 7-16 11-23 |
10 60 90 |
15 100 135 |
1-4 6-12 10-22 |
52 2104 4208 |
|
Carver | 2-3 | 3 18 33 |
2-4 56-62 108-116 |
5-9 16-28 23-39 |
15 65 95 |
20 105 140 |
2-7 8-8 14-34 |
90 2180 4360 |
|
Devil Kin | 2-4 | 5 20 35 |
8-12 74-86 132-148 |
16-24 49-73 67-99 |
20 70 100 |
25 110 145 |
4-10 12-24 22-46 |
-R- |
180 2360 4720 |
Dark One | 3-5 | 7 22 37 |
12-18 86-106 148-172 |
24-36 73-109 99-147 |
25 75 105 |
30 115 150 |
4-12 12-28 22-54 |
--R |
280 2560 5120 |
1When you kill any monster, Fallen Ones will walk away from you for a short while. |
Skeletons
Name | dlvl | mlvl | HP (Hellfire) |
HP (Diablo) |
AC | To Hit% | Damage | MFL | Exp |
---|---|---|---|---|---|---|---|---|---|
Skeleton | 1-2 | 1 16 31 |
1-2 53-56 104-108 |
2-4 7-13 9-19 |
0 50 80 |
20 105 140 |
1-4 6-12 10-22 |
I-- I-- |
64 2128 4256 |
Corpse Axe | 2-3 | 2 17 32 |
2-3 56-59 108-112 |
4-7 13-22 19-31 |
0 50 80 |
25 110 145 |
3-5 10-14 18-26 |
I-- I-- |
68 2136 4272 |
Burning Dead | 2-4 | 4 19 34 |
4-6 62-68 116-124 |
8-12 25-37 35-51 |
5 55 85 |
30 115 150 |
3-7 10-18 18-34 |
IR- II- |
154 2308 4616 |
Horror | 3-5 | 6 21 36 |
6-10 68-80 124-140 |
12-20 37-61 51-83 |
15 65 95 |
35 120 155 |
4-9 12-22 22-42 |
I-R I-R |
264 2528 5056 |
Skeleton Archers
Name | dlvl | mlvl | HP (Hellfire) |
HP (Diablo) |
AC | To Hit% | Damage | MFL | Exp |
---|---|---|---|---|---|---|---|---|---|
Skeleton | 2-3 | 3 18 33 |
1-2 53-56 104-108 |
2-4 7-13 11-19 |
0 50 80 |
15 100 135 |
1-2 6-8 10-14 |
I-- I-- |
110 2220 4440 |
Corpse Bow | 2-4 | 5 20 35 |
4-8 62-66 116-132 |
8-16 25-33 35-67 |
0 50 80 |
25 110 145 |
1-4 6-12 10-22 |
I-- I-- |
210 2420 4840 |
Burning Dead | 3-5 | 7 22 37 |
5-12 65-86 120-148 |
10-24 31-73 43-99 |
5 55 85 |
30 115 150 |
1-6 6-16 10-30 |
IR- II- |
364 3728 5456 |
Horror | 4-6 | 9 24 39 |
7-22 71-116 128-190 |
15-45 46-136 63-183 |
15 65 95 |
35 120 155 |
2-9 8-22 14-42 |
I-R I-R |
594 3188 6376 |
1They can fire arrows at a golem regardless of the distance (assuming they have a line of sight to it) but will not be activated unless the golem is adjacent to them. |
Skeleton Captains
Name | dlvl | mlvl | HP (Hellfire) |
HP (Diablo) |
AC | To Hit% | Damage | MFL | Exp |
---|---|---|---|---|---|---|---|---|---|
Skeleton Captain | 1-3 | 2 17 32 |
1-3 53-59 104-112 |
3-6 10-19 15-27 |
10 60 90 |
20 105 140 |
2-7 8-18 14-34 |
I-- I-- |
90 2180 4360 |
Corpse Captain | 2-4 | 4 19 34 |
6-10 68-80 124-140 |
12-20 37-61 51-83 |
5 55 85 |
30 115 150 |
3-9 10-22 18-42 |
I-- I-- |
200 2400 4800 |
Burning Dead Captain | 3-5 | 6 21 36 |
8-15 74-95 132-160 |
16-30 49-91 67-123 |
15 65 95 |
35 120 155 |
4-10 12-24 22-46 |
IR- II- |
393 2786 5472 |
Horror Captain | 4-6 | 8 23 38 |
17-25 101-125 168-200 |
35-50 106-151 143-203 |
30 80 110 |
40 125 160 |
5-14 14-32 26-62 |
I-R I-R |
604 3208 6416 |
Scavengers
Name | dlvl | mlvl | HP (Hellfire) |
HP (Diablo) |
AC | To Hit% | Damage | MFL | Exp |
---|---|---|---|---|---|---|---|---|---|
Scavenger | 1-3 | 2 17 32 |
1-3 53-59 104-112 |
3-6 10-19 15-27 |
10 60 90 |
20 105 140 |
1-5 6-14 10-26 |
- R- |
80 2160 4320 |
Plague Eater | 2-4 | 4 19 34 |
6-12 68-86 124-148 |
12-24 37-73 51-99 |
20 70 100 |
30 115 150 |
1-8 6-20 10-38 |
--R |
188 2376 4752 |
Shadow Beast | 3-5 | 6 21 36 |
12-18 86-104 148-172 |
24-36 73-109 99-147 |
25 75 105 |
35 120 155 |
3-12 10-28 18-54 |
- R- |
375 2750 5500 |
Bone Gasher | 4-6 | 8 23 38 |
14-20 92-110 156-180 |
28-40 85-121 115-163 |
30 80 110 |
35 120 155 |
5-15 14-34 26-66 |
R-- --R |
552 3104 6208 |
1Scavengers have the ability to regenerate hit points faster while feasting on dead monsters. |
Winged Fiends
Name | dlvl | mlvl | HP (Hellfire) |
HP (Diablo) |
AC | To Hit% | Damage | MFL | Exp |
---|---|---|---|---|---|---|---|---|---|
Fiend | 2-3 | 3 18 33 |
1-3 53-59 104-112 |
3-6 10-19 15-27 |
0 50 80 |
35 120 155 |
1-6 6-16 10-30 |
102 2204 4408 |
|
Blink2 | 3-5 | 7 22 37 |
6-14 68-92 124-156 |
12-28 37-85 51-115 |
15 65 95 |
45 130 165 |
1-8 6-20 10-38 |
340 2680 5360 |
|
Gloom3 | 4-6 | 9 24 39 |
14-18 92-104 156-172 |
28-36 85-109 115-147 |
35 85 115 |
70 155 190 |
4-12 12-28 22-54 |
R-- R-- |
509 3018 6036 |
Familiar4 | 6-8 | 13 28 43 |
10-17 80-101 140-168 |
20-35 61-106 83-143 |
35 85 115 |
50 135 170 |
4-16 12-36 22-70 |
R-I R-I |
448 2896 5792 |
1Winged Fiends never drop any items or gold. A unique Winged Fiend does, however. 2Blinks have the ability to Teleport to a square next to you when they are hit and go into hit recovery. The teleportation can thus be said to be their hit recovery. 3Glooms have the ability to charge, like the Horned Demons, but will never attack with it. It is just a way for them to move around. 4Familiars have the ability to cast a stationary charged bolt when attacking you. 5Familiars are demons |
The Hiddens
Name | dlvl | mlvl | HP (Hellfire) |
HP (Diablo) |
AC | To Hit% | Damage | MFL | Exp |
---|---|---|---|---|---|---|---|---|---|
Hidden | 2-5 | 5 20 35 |
4-12 62-86 116-148 |
8-24 25-73 35-99 |
25 75 105 |
35 120 155 |
3-6 10-16 18-30 |
278 2556 5112 |
|
Stalker | 5-7 | 9 24 39 |
15-22 95-116 160-188 |
30-45 91-136 123-183 |
30 80 110 |
40 125 160 |
8-16 20-36 28-70 |
630 3260 6520 |
|
Unseen | 6-8 | 11 26 41 |
17-25 101-100 168-200 |
35-50 106-151 143-203 |
30 80 110 |
45 130 165 |
12-20 28-44 54-86 |
R-- I-- |
935 3870 7740 |
Illusion Weaver2 | 8-10 | 13 28 43 |
20-30 110-140 180-220 |
40-60 121-181 163-243 |
30 80 110 |
60 145 180 |
16-24 36-52 70-102 |
RR- IR- |
1500 5000 10 000 |
1The Hiddens have the ability to disappear. They are always active and can always see you, even with max reduced light radius, regardless of whether or not you have a line of sight to them and regardless of the distance. 2While moving away from you (after getting hit), the Illusion Weavers are impossible to hit. |
Goat Men
Name | dlvl | mlvl | HP (Hellfire) |
HP (Diablo) |
AC | To Hit% | Damage | MFL | Exp |
---|---|---|---|---|---|---|---|---|---|
Flesh Clan | 21 4-6 |
8 23 38 |
15-22 95-116 160-188 |
30-45 91-136 123-183 |
40 90 120 |
50 135 170 |
4-10 12-24 22-46 |
460 2920 5840 |
|
Stone Clan | 5-7 | 10 25 40 |
20-27 110-131 180-208 |
40-55 121-166 163-223 |
40 90 120 |
60 145 180 |
6-12 16-28 30-54 |
R-- I-- |
685 3370 6740 |
Fire Clan | 6-8 | 12 27 42 |
25-32 125-146 200-228 |
50-65 151-196 203-263 |
45 95 125 |
70 155 190 |
8-16 20-36 38-70 |
- R- - I- |
906 3812 7624 |
Night Clan | 7-9 | 14 29 44 |
27-35 131-155 208-240 |
55-70 166-211 223-283 |
50 100 130 |
80 165 200 |
10-20 24-44 46-86 |
R-- I-- |
1190 4380 8760 |
1They only appear on level 2 as part of the Poisoned Water quest. 2Goat Men have a second spinning attack. They will only perform this attack once their HP gets low (see chapter 5.5.9). Flesh, Stone and Fire Clan have a base To Hit of 0, 85 and 120 for the three difficulty levels while the damage is 0 - 0, 4 - 4 and 6 - 6. Night Clan have a base To Hit of 15, 100 and 135 while the damage is 30 - 30, 64 - 64 and 126 - 126. |
Name | dlvl | mlvl | HP (Hellfire) |
HP (Diablo) |
AC | To Hit% | Damage | MFL | Exp |
---|---|---|---|---|---|---|---|---|---|
Flesh Clan | 22 4-6 |
8 23 38 |
10-17 80-101 140-168 |
20-35 61-106 83-143 |
35 85 115 |
35 120 155 |
1-7 6-18 10-34 |
448 2896 5792 |
|
Stone Clan | 5-7 |
10 25 40 |
15-20 95-110 160-180 |
30-40 91-121 123-163 |
35 85 115 |
40 125 160 |
2-9 8-22 14-42 |
R-- I-- |
645 3290 6580 |
Fire Clan | 6-8 |
12 27 42 |
20-25 110-125 180-200 |
40-50 121-151 163-203 |
35 85 115 |
45 130 165 |
3-11 10-26 18-50 |
- R- - I- |
822 3644 7288 |
Night Clan | 7-9 103 |
14 29 44 |
25-32 125-146 200-228 |
50-65 151-196 203-263 |
40 90 120 |
50 135 170 |
4-13 12-30 22-58 |
R-- I-- |
1092 4184 8368 |
1They can fire arrows at a golem regardless of the distance (assuming they have a line of sight to it) but will not be activated unless the golem is adjacent to them. 2They only appear on level 2 as part of the Poisoned Water quest. 3They only appear on level 10 as part of the Anvil of Fury quest. |
Overlords
Name | dlvl | mlvl | HP (Hellfire) |
HP (Diablo) |
AC | To Hit% | Damage | MFL | Exp |
---|---|---|---|---|---|---|---|---|---|
Overlord | 42 5-7 |
10 25 40 |
30-40 140-170 220-260 |
60-80 181-241 243-323 |
55 105 135 |
55 140 175 |
6-12 16-28 30-54 |
-R- |
635 3270 6540 |
Mud Man | 7-9 |
14 29 44 |
50-62 200-236 300-348 |
100-125 301-376 403-503 |
60 110 140 |
60 145 180 |
8-16 20-36 38-70 |
--I |
1165 4330 8660 |
Toad Demon | 8-10 |
16 31 46 |
67-80 251-270 368-420 |
135-160 406-441 543-643 |
65 115 145 |
70 155 190 |
8-16 20-36 38-70 |
I-- I-R |
1380 4760 9520 |
Flayed One | 10-12 |
20 35 50 |
80-100 290-350 420-500 |
160-200 481-601 643-803 |
70 120 150 |
85 170 205 |
10-20 24-44 48-86 |
RI- II- |
2058 6116 12232 |
1Overlords have a second melee attack. Overlord, Mud Man and Flayed One have a base To Hit of 0, 85 and 120 for the three difficulty levels while the damage is 0 - 0, 4 - 4 and 6 - 6. Toad Demon have a base To Hit of 40, 125 and 160 while the damage is 8 - 20, 20 - 44 and 38 - 86. 2They only appear on level 4 as part of the Tavern Sign quest. |
Gargoyles
Name | dlvl | mlvl | HP (Hellfire) |
HP (Diablo) |
AC | To Hit% | Damage | MFL | Exp |
---|---|---|---|---|---|---|---|---|---|
Winged - Demon | 5-7 | 9 24 39 |
22-30 116-140 188-220 |
45-60 136-181 183-243 |
45 95 125 |
50 135 170 |
10-16 24-36 48-70 |
IR- II- |
662 3324 6648 |
Gargoyle | 7-9 | 13 28 43 |
30-45 140-185 220-280 |
60-90 181-271 243-363 |
45 95 125 |
65 150 185 |
10-16 24-36 48-70 |
I-R I-I |
1205 4410 8820 |
Blood Claw | 9-11 | 19 34 49 |
37-62 161-236 248-348 |
75-125 226-376 303-503 |
50 100 130 |
80 165 200 |
14-22 32-48 62-94 |
II- IIR |
1873 5746 11492 |
Death Wing | 10-12 | 23 38 53 |
45-75 185-275 280-400 |
90-150 271-451 363-603 |
60 110 140 |
80 165 200 |
16-28 36-60 70-90 |
I-I IRI |
2278 8556 13112 |
1Gargoyles have the ability to regenerate hit points faster while in stone form. 1If you leave a level all Gargoyles are active when you come back. |
Magma Demons
Name | dlvl | mlvl | HP (Hellfire) |
HP (Diablo) |
AC | To Hit% | Damage | MFL | Exp |
---|---|---|---|---|---|---|---|---|---|
Magma Demon | 8-9 | 13 28 43 |
25-35 125-155 200-240 |
50-70 151-211 203-283 |
45 95 125 |
45 130 165 |
2-10 8-24 14-48 |
IR- II- |
1076 4152 8304 |
Blood Stone | 8-10 | 14 29 44 |
28-37 134-161 212-248 |
55-75 166-226 223-303 |
45 95 125 |
50 135 170 |
2-12 8-28 14-54 |
II- II- |
1309 4618 9236 |
Hell Stone | 9-11 | 16 31 46 |
30-40 140-170 220-260 |
60-80 181-241 243-323 |
50 100 130 |
60 145 180 |
2-20 8-44 14-86 |
II- II- |
1680 5360 10720 |
Lava Lord | 9-11 | 18 33 48 |
35-42 155-176 240-268 |
70-85 211-256 283-343 |
60 110 140 |
75 160 195 |
4-24 12-52 22-102 |
II- II- |
2124 6248 12496 |
1Magma demons may hit with their second hand as well. Such an attack has the To Hit increased by 10% and the damage decreased by 2. 2Magma Demons have the ability to cast magma balls, which do fire damage. |
Horned Demons
Name | dlvl | mlvl | HP (Hellfire) |
HP (Diablo) |
AC | To Hit% | Damage | MFL | Exp |
---|---|---|---|---|---|---|---|---|---|
Horned Demon | 52 7-9 |
13 28 43 |
20-40 110-170 180-260 |
40-80 121-241 163-323 |
40 90 120 |
60 145 180 |
2-16 8-36 14-70 |
-R- |
1172 5344 8688 |
Mud Runner | 8-10 | 15 30 45 |
25-45 125-185 200-280 |
50-90 151-271 203-363 |
45 95 125 |
70 155 190 |
6-18 16-40 30-78 |
-R- |
1404 4808 9616 |
Frost Charger | 9-11 | 17 32 47 |
30-50 140-200 220-300 |
60-100 181-301 243-403 |
50 100 130 |
80 165 200 |
8-20 20-44 38-86 |
I-R I-R |
1720 5440 10880 |
Obsidian Lord | 10-12 | 19 34 49 |
35-55 155-215 240-320 |
70-110 211-331 283-443 |
55 105 135 |
90 175 210 |
10-22 24-48 46-94 |
I-R III |
1809 5618 11236 |
1Horned Demons have the ability to charge. Their charges have a base To Hit of 500%, so you'd better move out of the way. The damage of such a charge is - Horned Demon: 5 - 32 / 12 - 68 / 26 - 134, Mud Runner: 12 - 36 / 28 - 76 / 54 - 150, Frost Charger: 20 - 40 / 44 - 84 / 86 - 166 and Obsidian Lord: 20 - 50 / 44 - 104 / 86 - 206. 2They only appear on level 5 as part of the Valor quest. |
Spitting Terrors
Name | dlvl | mlvl | HP (Hellfire) |
HP (Diablo) |
AC | To Hit% | Damage | MFL | Exp |
---|---|---|---|---|---|---|---|---|---|
Acid Beast | 6-8 | 11 26 41 |
20-33 110-149 180-232 |
40-66 121-199 163-267 |
30 80 110 |
40 125 160 |
4-12 12-28 22-54 |
I-- |
846 3692 7384 |
Poison Spitter | 8-10 | 15 30 45 |
30-42 140-176 220-268 |
60-85 181-256 243-343 |
30 90 110 |
45 130 165 |
4-16 12-36 22-70 |
I-- |
1248 4496 8992 |
Pit Beast | 10-12 | 21 36 51 |
40-55 170-215 260-220 |
80-110 241-331 323-443 |
35 85 115 |
55 140 175 |
8-18 20-40 38-78 |
R-- I-R |
2060 6120 12240 |
Lava Maw | 12-14 | 25 40 55 |
50-75 200-275 300-400 |
100-150 301-451 403-603 |
35 85 115 |
65 150 185 |
10-20 24-44 46-86 |
RI- II- |
2940 7880 15760 |
1Spitting Terrors have the ability to spit, which does magic damage. |
Lightning Demons
Name | dlvl | mlvl | HP (Hellfire) |
HP (Diablo) |
AC | To Hit% | Damage | MFL | Exp |
---|---|---|---|---|---|---|---|---|---|
Red Storm | 9-11 | 18 33 48 |
27-55 131-215 208-320 |
55-110 166-331 223-443 |
30 80 110 |
80 165 200 |
8-18 20-40 36-78 |
I-R I-I |
2160 6320 12640 |
Storm Rider | 10-12 | 20 35 50 |
30-60 140-230 220-340 |
60-120 181-361 243-483 |
30 80 110 |
80 165 200 |
8-18 20-40 36-78 |
R-I I-I |
2391 6782 13564 |
Storm Lord | 11-13 | 22 37 52 |
37-67 161-251 248-368 |
75-135 226-406 303-543 |
35 85 115 |
85 170 205 |
12-24 28-52 54-102 |
R-I I-I |
2775 7550 16100 |
Maelstorm | 12-14 | 24 39 54 |
45-75 185-275 280-400 |
90-150 271-451 363-603 |
40 90 120 |
90 175 210 |
12-28 28-62 54-118 |
R-I I-I |
3177 8354 16708 |
1Lightning demons may hit with their second hand as well. Such an attack has the To Hit decreased by 20% and the damage increased by 4. 2Lightning demons have the ability to cast Lightning. |
Balrogs
Name | dlvl | mlvl | HP (Hellfire) |
HP (Diablo) |
AC | To Hit% | Damage | MFL | Exp |
---|---|---|---|---|---|---|---|---|---|
Slayer | 10-12 | 20 35 50 |
60-70 230-260 340-380 |
120-140 361-421 483-563 |
60 110 140 |
100 185 220 |
12-20 28-44 54-86 |
RI- RI- |
2300 6600 13200 |
Guardian | 11-13 | 22 37 52 |
70-80 260-290 380-420 |
140-160 421-481 563-643 |
65 115 145 |
110 195 230 |
14-22 32-48 62-94 |
RI- RI- |
2714 7428 14856 |
Vortex Lord | 12-14 | 24 39 54 |
80-90 290-320 420-460 |
160-180 481-541 643-723 |
70 120 150 |
120 205 240 |
18-24 40-52 78-102 |
RI- RIR |
3252 8504 17008 |
Balrog | 13-15 | 26 41 56 |
90-100 320-350 460-500 |
180-200 541-601 723-803 |
75 125 155 |
130 215 250 |
22-30 48-64 94-126 |
RI- RIR |
3643 9286 18572 |
1Balrogs have the ability to cast Inferno. |
Vipers
Name | dlvl | mlvl | HP (Hellfire) |
HP (Diablo) |
AC | To Hit% | Damage | MFL | Exp |
---|---|---|---|---|---|---|---|---|---|
Cave Viper | 11-13 | 21 36 51 |
50-75 200-275 300-400 |
100-150 301-451 403-603 |
60 110 140 |
90 175 210 |
8-20 20-44 38-86 |
I-- I-- |
2725 7450 14900 |
Fire Drake | 12-14 | 23 38 53 |
60-85 230-305 340-440 |
120-170 361-311 483-683 |
65 115 145 |
105 190 225 |
12-24 28-52 54-102 |
IR- II- |
3139 8278 16556 |
Gold Viper | 13-14 | 25 40 55 |
70-80 260-320 380-460 |
140-180 421-541 563-723 |
70 120 150 |
120 205 240 |
15-26 34-56 66-110 |
I-R I-R |
3484 8968 17936 |
Azure Drake | 15-15 | 27 42 57 |
80-100 290-350 420-500 |
160-200 481-601 643-803 |
75 125 155 |
130 215 250 |
18-30 40-64 78-126 |
-RR IRI |
3791 9582 19164 |
1Vipers have the ability to do a short range charge attack with a To Hit of 500. This short ranged charge will have a base damage of 0 - 0 / 4 - 4 / 6 - 6, and will be in addition to their normal attack. |
Succubi
Name | dlvl | mlvl | HP (Hellfire) |
HP (Diablo) |
AC | To Hit% | Damage | MFL | Exp |
---|---|---|---|---|---|---|---|---|---|
Succubus | 12-14 | 24 39 54 |
60-75 230-275 340-400 |
120-150 361-451 483-603 |
60 110 140 |
100 185 220 |
1-20 6-44 10-86 |
R-- IR- |
3696 9392 18784 |
Snow Witch | 13-15 | 26 41 56 |
67-87 251-311 368-448 |
135-175 406-526 543-703 |
65 115 145 |
110 195 230 |
1-24 6-52 10-102 |
--R I-R |
4084 10 168 20 336 |
Hell Spawn | 14-15 | 28 43 58 |
75-100 275-350 400-500 |
150-200 451-601 603-803 |
75 125 155 |
115 200 235 |
1-30 6-64 10-126 |
R-I IIR |
4480 10 960 21920 |
Soul Burner | 15-15 | 30 45 60 |
70-112 260-386 380-548 |
140-225 421-676 563-903 |
85 135 165 |
120 205 240 |
1-35 6-74 10-146 |
RIR III |
4644 11288 22576 |
1Succubi have the ability to cast Blood Stars. They can also see and fire Blood Stars at a golem regardless of the distance (assuming they have a line of sight to it) but will not be activated unless the golem is adjacent to them. 2In Hellfire, Hell Spawns are animals, not demons. |
Knights
Name | dlvl | mlvl | HP (Hellfire) |
HP (Diablo) |
AC | To Hit% | Damage | MFL | Exp |
---|---|---|---|---|---|---|---|---|---|
Black Knight | 12-14 161 |
24 39 54 |
75-75 275-275 400-400 |
150-150 451-451 603-603 |
75 125 155 |
110 195 230 |
15-20 34-44 66-86 |
R-R R-I |
3360 8720 17440 |
Doom Guard | 13-15 | 26 41 56 |
82-82 296-296 428-428 |
165-165 496-496 663-663 |
75 125 155 |
130 215 250 |
18-25 40-54 78-106 |
RR- RI- |
3650 9300 18600 |
Steel Lord | 132 14-15 |
28 43 58 |
90-90 320-320 460-460 |
180-180 541-541 723-723 |
80 130 160 |
120 205 240 |
20-30 44-64 86-126 |
RIR IIR |
4252 10 504 21008 |
Blood Knight | 13-14 16 |
30 45 60 |
100-100 350-350 500-500 |
200-200 601-601 803-803 |
85 135 165 |
130 215 250 |
25-35 54-74 106-146 |
IRI IRI |
5130 12260 24520 |
1One Black Knight is always present in Diablo's room. Otherwise they don't appear on level 16. 2They only appear on level 13 as part of the Warlord of Blood quest. |
Mages
Name | dlvl | mlvl | HP (Hellfire) |
HP (Diablo) |
AC | To Hit% | Damage | MFL | Exp |
---|---|---|---|---|---|---|---|---|---|
Counselor2 | 13-14 | 25 40 55 |
35-35 155-155 190-190 |
70-70 211-211 283-283 |
0 50 80 |
90 175 210 |
8-20 20-44 38-86 |
RRR RRR |
3876 9752 19504 |
Magistrate3 | 14-15 | 27 42 57 |
42-42 176-176 268-268 |
85-85 256-256 343-343 |
0 50 80 |
100 195 220 |
10-24 24-52 46-102 |
RIR IIR |
4478 10 956 21912 |
Cabalist4 | 15-15 | 29 44 59 |
60-60 230-230 340-340 |
120-120 361-361 483-483 |
0 50 80 |
110 205 230 |
14-30 32-64 62-126 |
RRI IRI |
4929 11858 23716 |
Advocate5 | 156 16-16 |
30 45 60 |
72-72 266-266 388-388 |
145-145 436-436 583-583 |
0 50 80 |
120 215 240 |
15-25 34-54 66-106 |
IRI III |
4968 11936 23872 |
1All mages have the ability to cast Flash. 2Counselors have the ability to cast Firebolt. 3Magistrates have the ability to cast Charged Bolt. 4Cabalists have the ability to cast Lightning. 5Advocates have the ability to cast Fireball. 6They only appear on level 15 as part of the Arch-Bishop Lazarus quest. |
MONSTERS IN HELLFIRE
Contrary to the original Diablo monsters, most Hellfire monsters do not have subtypes within a specific type. Some of the monsters do exist in two different variants though. For formatting reasons, the Hellfire monsters are grouped into monsters found in the Hive and monsters found in the Crypt. They are further grouped into monsters that have subtypes and monsters that have no subtypes.
Monsters in The Hive
Name | dlvl | mlvl | HP SP | HP MP | AC | To Hit% | Damage | MFL | Exp |
---|---|---|---|---|---|---|---|---|---|
1-2 | 22 37 52 |
15-20 95-110 160-180 |
30-40 190-220 320-360 |
50 100 130 |
85 170 205 |
1-20 6-44 10-86 |
--R |
500 3000 6000 |
|
3-4 | 24 39 54 |
20-25 110-125 180-200 |
40-50 220-250 360-400 |
60 110 140 |
85 170 205 |
1-30 6-64 10-126 |
--R - RI |
1000 4000 8000 |
|
1-2 | 22 37 52 |
10-15 80-95 140-160 |
20-30 160-190 280-320 |
40 90 120 |
80 165 200 |
10-10 24-24 46-46 |
- R- |
450 2900 5800 |
|
3-4 | 24 39 54 |
15-20 95-110 160-180 |
30-40 190-220 320-360 |
50 100 130 |
80 165 200 |
20-20 44-44 86-86 |
- R- - IR |
1100 4200 8400 |
|
1-2 | 22 37 52 |
30-40 140-170 220-260 |
60-80 280-340 440-520 |
50 100 130 |
50 135 170 |
5-15 14-34 26-66 |
--R |
500 3000 6000 |
|
3-4 | 24 39 54 |
40-50 170-200 260-300 |
80-100 340-400 520-600 |
60 110 140 |
60 145 180 |
8-20 20-44 38-86 |
--R - RI |
1250 4500 9000 |
|
1Psychorbs and Necromorbs have the ability to cast magical bolts, which do magic damage. 2Spider Lords have the ability to spit, which does magic damage. |
Name | dlvl | mlvl | HP SP | HP MP | AC | To Hit% | Damage | MFL | Exp |
---|---|---|---|---|---|---|---|---|---|
1-2 | 23 38 53 |
35-45 155-185 240-280 |
70-90 310-370 480-560 |
65 115 145 |
75 160 195 |
4-12 10-28 22-54 |
-RR -RR |
900 3800 7600 |
|
1-2 | 22 37 52 |
25-35 125-155 200-240 |
50-70 250-310 400-480 |
50 100 130 |
70 155 190 |
10-18 24-40 46-78 |
IR- |
600 3200 6400 |
|
1-2 | 23 38 53 |
40-50 170-200 260-300 |
80-100 340-400 520-600 |
60 110 140 |
70 155 190 |
16-24 36-52 70-102 |
-RR |
750 3500 7000 |
|
2-3 | 22 37 52 |
15-15 95-95 160-160 |
30-30 190-190 320-320 |
25 75 105 |
60 145 180 |
10-25 24-54 46-106 |
I-- I-- |
250 2500 5000 |
|
3-4 | 20 35 50 |
15-15 95-95 160-160 |
30-30 190-190 320-320 |
50 100 130 |
90 175 210 |
12-20 28-44 54-86 |
-R- |
600 3200 6400 |
|
3-4 | 22 37 52 |
30-40 140-170 220-260 |
60-80 280-340 440-520 |
70 120 150 |
75 160 195 |
20-30 44-64 86-126 |
-I- RIR |
600 3200 6400 |
|
1Hellboars have the ability to Knock Back. 2Hork Spawns never drop any items or gold. 3Torchants have the ability to cast Fireball. |
Monstes in The Crypt
Name | dlvl | mlvl | HP SP | HP MP | AC | To Hit% | Damage | MFL | Exp |
---|---|---|---|---|---|---|---|---|---|
1-2 | 24 39 54 |
30-40 140-170 220-260 |
60-80 280-340 440-520 |
70 120 150 |
100 185 220 |
15-20 34-44 66-86 |
-I- RIR |
2400 6800 13600 |
|
3-4 | 29 44 59 |
50-70 200-260 300-380 |
100-140 400-520 600-760 |
80 130 160 |
110 195 230 |
30-30 64-64 126-126 |
RIR RII |
3600 9200 18400 |
|
1-2 | 27 42 57 |
35-35 155-155 240-240 |
70-70 310-310 480-480 |
80 130 160 |
75 160 195 |
15-20 34-44 66-86 |
-RR -RR |
3000 8000 14000 |
|
3-4 | 30 45 60 |
120-140 410-470 530-660 |
240-280 820-940 1160-1320 |
50 100 130 |
100 185 220 |
40-50 84-104 166-206 |
-II -II |
5000 12000 24000 |
|
1-2 | 25 40 55 |
40-50 170-200 260-300 |
80-100 340-400 520-600 |
60 110 140 |
100 185 220 |
15-20 34-44 66-86 |
--R RRI |
3000 8000 16000 |
|
3-4 | 30 45 60 |
90-100 320-350 460-500 |
180-200 640-700 920-1000 |
75 125 155 |
120 205 240 |
30-30 64-64 126-126 |
RRI III |
4000 10000 20000 |
|
1Firebats have the ability to cast Firebolt 2Hellbats have the ability to cast Fireball. 3Bone Demons have the ability to cast magical bolts, which do magic damage. Bone Demons are also resistant to Holy Bolt. 4Liches and Arch Liches have the ability to cast magical bolts, which do magic damage. |
Name | dlvl | mlvl | HP SP | HP MP | AC | To Hit% | Damage | MFL | Exp |
---|---|---|---|---|---|---|---|---|---|
1-1 | 26 41 56 |
60-120 230-410 340-580 |
120-240 460-820 680-1160 |
20 70 100 |
80 165 200 |
2-12 8-28 12-54 |
--I RRI |
2000 6000 12000 |
|
1-2 | 24 39 54 |
40-60 170-230 260-340 |
80-120 340-460 520-680 |
30 80 110 |
120 205 240 |
12-25 28-54 56-106 |
-RR |
1800 5600 11200 |
|
1-2 | 27 42 57 |
60-80 230-290 340-460 |
120-160 460-580 680-840 |
70 120 150 |
100 185 220 |
18-24 40-52 78-102 |
-RR RRR |
2400 6800 13600 |
|
1-2 | 28 43 58 |
80-100 290-350 420-500 |
160-200 580-700 840-1000 |
70 120 150 |
90 175 210 |
20-30 44-64 86-126 |
-RR RII |
2800 7600 15200 |
|
2-3 | 28 43 58 |
100-120 350-410 500-580 |
200-240 700-820 1000-1160 |
85 135 165 |
100 185 220 |
20-40 44-84 86-166 |
IRR IIR |
3200 8400 16800 |
|
3-4 | 30 45 60 |
100-120 350-410 500-580 |
200-240 700-820 1000-1160 |
80 130 160 |
90 175 210 |
40-50 84-104 166-206 |
--R -RR |
4000 10000 20000 |
|
3-4 | 28 43 58 |
150-200 500-650 700-900 |
300-400 1000-1300 1400-1800 |
70 120 150 |
150 235 270 |
12-18 28-40 54-76 |
RRR RRR |
4000 10000 20000 |
|
3-4 | 30 45 60 |
130-150 440-500 620-700 |
260-300 880-1000 1240-1400 |
90 140 170 |
120 205 240 |
30-35 64-74 126-146 |
IIR III |
6000 14000 28000 |
|
1Gravediggers have the ability to regenerate hit points faster while digging on dead monsters. 2Biclops have the ability to Knock Back. 3Due to a bug, the base To Hit for Flesh Thing will be 14% on hell difficulty. |