Diablo 1

Monsters

Tables below show all monsters that can be found in Diablo and Hellfire. Monsters statistics for all enemies are written in three rows representing three difficulty levels. First row is Normal difficulty level, second Nightmare and third one the one at the bottom in Hell. Resistances and immunities for Normal and Nightmare are the same so the table do not include these information for Nightmare diffculty level.

Abbreviations explained

  • dlvl - Dungeon level.
  • mlvl - Monster level.
  • HP* - Hit points.
  • SP - Single Player.
  • MP - Multi Player.
  • AC - Armor Class
  • MFL** - Magic, Fire, Lighting.
  • IR-** - (I) - Immunity, (R) - Resistance, (-) - none.
  • Exp - Experience.
  • U-Undead, A-Animals, D-Demons.

*Health for monsters in Single Player on normal difficulty is the same as for standard Diablo and Hellfire. For multi player, health of monsters in Hellfire is identical to monsters health in Diablo Multi Player.
** MFL column shows resistances and immunities for monsters. For exmaple IR- means immune to magic (I), resistance for fire (R), and no resistances for lightning (-).

Zombie

Zombie
Zombie
Ghoul
Ghoul
Rotting Carcass
Rotting Carcass
Black Death
Black Death
Zombies | Undead
Name dlvl mlvl HP
(Hellfire)
HP
(Diablo)
AC To Hit% Damage MFL Exp
Zombie 1-2 1
16
31
2-3
56-59
108-112
4-7
13-22
19-31
5
55
85
10
95
130
2-5
8-14
14-26
I--

I--
54
2108
4216
Ghoul 2-3 2
17
32
3-5
59-65
112-120
7-11
22-32
31-47
10
60
90
10
95
130
3-10
10-24
18-46
I--

I--
58
2116
4232
Rotting Carcass 2-4 4
19
34
7-12
71-86
128-148
15-25
46-76
63-103
15
65
95
25
110
145
5-15
14-34
26-66
I--

IR-
136
2272
4544
Black Death1 3-5 6
21
36
12-20
86-110
148-180
25-40
76-121
103-163
20
70
100
30
115
150
6-22
16-48
30-94
I--

I-R
240
2480
4960
1Black Deaths have the ability to lower your life permanently by 1 when they hit you.

Fallen Ones

Fallen One
Fallen One
Carver
Carver
Devil Kin
Devil Kin
Dark One
Dark One
Fallen Ones with spear1 | Animals
Name dlvl mlvl HP
(Hellfire)
HP
(Diablo)
AC To Hit% Damage MFL Exp
Fallen One 1-3 1
16
31
1-2
53-56
104-108
1-4
4-11
7-19
0
50
80
15
100
135
1-3
6-10
10-18
  46
2092
4184
Carver 2-3 3
18
33
2-4
56-62
108-116
4-8
13-25
19-35
5
55
85
20
105
140
2-5
8-14
14-26
  80
2160
4320
Devil Kin 2-4 5
20
35
6-12
68-86
124-148
12-24
37-71
51-99
10
60
90
25
110
145
3-7
10-18
18-34


-R-
155
2310
4620
Dark One 3-5 7
22
37
10-18
80-104
140-172
20-36
61-109
83-147
15
65
95
30
115
150
4-8
12-20
22-38


--R
255
2510
5020
1When you kill any monster, Fallen Ones will walk away from you for a short while.
Fallen Ones with sword1 | Animals
Name dlvl mlvl HP
(Hellfire)
HP
(Diablo)
AC To Hit% Damage MFL Exp
Fallen One 1-3 1
16
31
1-2
53-56
104-106
2-5
7-16
11-23
10
60
90
15
100
135
1-4
6-12
10-22

 
52
2104
4208
Carver 2-3 3
18
33
2-4
56-62
108-116
5-9
16-28
23-39
15
65
95
20
105
140
2-7
8-8
14-34

 
90
2180
4360
Devil Kin 2-4 5
20
35
8-12
74-86
132-148
16-24
49-73
67-99
20
70
100
25
110
145
4-10
12-24
22-46


-R-
180
2360
4720
Dark One 3-5 7
22
37
12-18
86-106
148-172
24-36
73-109
99-147
25
75
105
30
115
150
4-12
12-28
22-54


--R
280
2560
5120
1When you kill any monster, Fallen Ones will walk away from you for a short while.

Skeletons

Skeleton
Skeleton
Corpse Axe
Corpse Axe
Burning Dead
Burning Dead
Dark One
Horror
Skeletons | Undead
Name dlvl mlvl HP
(Hellfire)
HP
(Diablo)
AC To Hit% Damage MFL Exp
Skeleton 1-2 1
16
31
1-2
53-56
104-108
2-4
7-13
9-19
0
50
80
20
105
140
1-4
6-12
10-22
I--

I--
64
2128
4256
Corpse Axe 2-3 2
17
32
2-3
56-59
108-112
4-7
13-22
19-31
0
50
80
25
110
145
3-5
10-14
18-26
I--

I--
68
2136
4272
Burning Dead 2-4 4
19
34
4-6
62-68
116-124
8-12
25-37
35-51
5
55
85
30
115
150
3-7
10-18
18-34
IR-

II-
154
2308
4616
Horror 3-5 6
21
36
6-10
68-80
124-140
12-20
37-61
51-83
15
65
95
35
120
155
4-9
12-22
22-42
I-R

I-R
264
2528
5056

Skeleton Archers

Skeleton Archer
Skeleton Archer
Corpse Bow
Corpse Bow
Burning Dead Archer
Burning Dead
Horror Archer
Horror
Skeleton Archers1 | Undead
Name dlvl mlvl HP
(Hellfire)
HP
(Diablo)
AC To Hit% Damage MFL Exp
Skeleton 2-3 3
18
33
1-2
53-56
104-108
2-4
7-13
11-19
0
50
80
15
100
135
1-2
6-8
10-14
I--

I--
110
2220
4440
Corpse Bow 2-4 5
20
35
4-8
62-66
116-132
8-16
25-33
35-67
0
50
80
25
110
145
1-4
6-12
10-22
I--

I--
210
2420
4840
Burning Dead 3-5 7
22
37
5-12
65-86
120-148
10-24
31-73
43-99
5
55
85
30
115
150
1-6
6-16
10-30
IR-

II-
364
3728
5456
Horror 4-6 9
24
39
7-22
71-116
128-190
15-45
46-136
63-183
15
65
95
35
120
155
2-9
8-22
14-42
I-R

I-R
594
3188
6376
1They can fire arrows at a golem regardless of the distance (assuming they have a line of sight to it) but will not be activated unless the golem is adjacent to them.

Skeleton Captains

Skeleton Captain
Skeleton Captain
Corpse Captain
Corpse Captain
Burning Dead Captain
Burning Dead Captain
Horror Captain
Horror Captain
Skeleton Captains | Undead
Name dlvl mlvl HP
(Hellfire)
HP
(Diablo)
AC To Hit% Damage MFL Exp
Skeleton Captain 1-3 2
17
32
1-3
53-59
104-112
3-6
10-19
15-27
10
60
90
20
105
140
2-7
8-18
14-34
I--

I--
90
2180
4360
Corpse Captain 2-4 4
19
34
6-10
68-80
124-140
12-20
37-61
51-83
5
55
85
30
115
150
3-9
10-22
18-42
I--

I--
200
2400
4800
Burning Dead Captain 3-5 6
21
36
8-15
74-95
132-160
16-30
49-91
67-123
15
65
95
35
120
155
4-10
12-24
22-46
IR-

II-
393
2786
5472
Horror Captain 4-6 8
23
38
17-25
101-125
168-200
35-50
106-151
143-203
30
80
110
40
125
160
5-14
14-32
26-62
I-R

I-R
604
3208
6416

Scavengers

Scavenger
Scavenger
Plague Eater
Plague Eater
Shadow Beast
Shadow Beast
Bone Gasher
Bone Gasher
Scavengers1 | Animals
Name dlvl mlvl HP
(Hellfire)
HP
(Diablo)
AC To Hit% Damage MFL Exp
Scavenger 1-3 2
17
32
1-3
53-59
104-112
3-6
10-19
15-27
10
60
90
20
105
140
1-5
6-14
10-26


- R-
80
2160
4320
Plague Eater 2-4 4
19
34
6-12
68-86
124-148
12-24
37-73
51-99
20
70
100
30
115
150
1-8
6-20
10-38


--R
188
2376
4752
Shadow Beast 3-5 6
21
36
12-18
86-104
148-172
24-36
73-109
99-147
25
75
105
35
120
155
3-12
10-28
18-54


- R-
375
2750
5500
Bone Gasher 4-6 8
23
38
14-20
92-110
156-180
28-40
85-121
115-163
30
80
110
35
120
155
5-15
14-34
26-66
R--

--R
552
3104
6208
1Scavengers have the ability to regenerate hit points faster while feasting on dead monsters.

Winged Fiends

Fiend
Fiend
Blink
Blink
Gloom
Gloom
Familiar
Familiar
Winged Fiends1 | Animals5
Name dlvl mlvl HP
(Hellfire)
HP
(Diablo)
AC To Hit% Damage MFL Exp
Fiend 2-3 3
18
33
1-3
53-59
104-112
3-6
10-19
15-27
0
50
80
35
120
155
1-6
6-16
10-30

 
102
2204
4408
Blink2 3-5 7
22
37
6-14
68-92
124-156
12-28
37-85
51-115
15
65
95
45
130
165
1-8
6-20
10-38

 
340
2680
5360
Gloom3 4-6 9
24
39
14-18
92-104
156-172
28-36
85-109
115-147
35
85
115
70
155
190
4-12
12-28
22-54
R--

R--
509
3018
6036
Familiar4 6-8 13
28
43
10-17
80-101
140-168
20-35
61-106
83-143
35
85
115
50
135
170
4-16
12-36
22-70
R-I

R-I
448
2896
5792
1Winged Fiends never drop any items or gold. A unique Winged Fiend does, however.
2Blinks have the ability to Teleport to a square next to you when they are hit and go into hit recovery. The teleportation can thus be said to be their hit recovery.
3Glooms have the ability to charge, like the Horned Demons, but will never attack with it. It is just a way for them to move around.
4Familiars have the ability to cast a stationary charged bolt when attacking you.
5Familiars are demons

The Hiddens

Hidden
Hidden
Stalker
Stalker
Unseen
Unseen
Illusion Weaver
Illusion Weaver
The Hiddens1 | Demons
Name dlvl mlvl HP
(Hellfire)
HP
(Diablo)
AC To Hit% Damage MFL Exp
Hidden 2-5 5
20
35
4-12
62-86
116-148
8-24
25-73
35-99
25
75
105
35
120
155
3-6
10-16
18-30

 
278
2556
5112
Stalker 5-7 9
24
39
15-22
95-116
160-188
30-45
91-136
123-183
30
80
110
40
125
160
8-16
20-36
28-70

 
630
3260
6520
Unseen 6-8 11
26
41
17-25
101-100
168-200
35-50
106-151
143-203
30
80
110
45
130
165
12-20
28-44
54-86
R--

I--
935
3870
7740
Illusion Weaver2 8-10 13
28
43
20-30
110-140
180-220
40-60
121-181
163-243
30
80
110
60
145
180
16-24
36-52
70-102
RR-

IR-
1500
5000
10 000
1The Hiddens have the ability to disappear. They are always active and can always see you, even with max reduced light radius, regardless of whether or not you have a line of sight to them and regardless of the distance.
2While moving away from you (after getting hit), the Illusion Weavers are impossible to hit.

Goat Men

Flesh Clan
Flesh Clan
Stone Clan
Stone Clan
Fire Clan
Fire Clan
Night Clan
Night Clan
Goat Men2 | Demons
Name dlvl mlvl HP
(Hellfire)
HP
(Diablo)
AC To Hit% Damage MFL Exp
Flesh Clan 21
4-6
8
23
38
15-22
95-116
160-188
30-45
91-136
123-183
40
90
120
50
135
170
4-10
12-24
22-46

 
460
2920
5840
Stone Clan 5-7 10
25
40
20-27
110-131
180-208
40-55
121-166
163-223
40
90
120
60
145
180
6-12
16-28
30-54
R--

I--
685
3370
6740
Fire Clan 6-8 12
27
42
25-32
125-146
200-228
50-65
151-196
203-263
45
95
125
70
155
190
8-16
20-36
38-70
- R-

- I-
906
3812
7624
Night Clan 7-9 14
29
44
27-35
131-155
208-240
55-70
166-211
223-283
50
100
130
80
165
200
10-20
24-44
46-86
R--

I--
1190
4380
8760
1They only appear on level 2 as part of the Poisoned Water quest.
2Goat Men have a second spinning attack. They will only perform this attack once their HP gets low (see chapter 5.5.9). Flesh, Stone and Fire Clan have a base To Hit of 0, 85 and 120 for the three difficulty levels while the damage is 0 - 0, 4 - 4 and 6 - 6. Night Clan have a base To Hit of 15, 100 and 135 while the damage is 30 - 30, 64 - 64 and 126 - 126.
Goat Men - Archers1 | Demons
Name dlvl mlvl HP
(Hellfire)
HP
(Diablo)
AC To Hit% Damage MFL Exp
Flesh Clan 22
4-6
8
23
38
10-17
80-101
140-168
20-35
61-106
83-143
35
85
115
35
120
155
1-7
6-18
10-34

 
448
2896
5792
Stone Clan
5-7
10
25
40
15-20
95-110
160-180
30-40
91-121
123-163
35
85
115
40
125
160
2-9
8-22
14-42
R--

I--
645
3290
6580
Fire Clan
6-8
12
27
42
20-25
110-125
180-200
40-50
121-151
163-203
35
85
115
45
130
165
3-11
10-26
18-50
- R-

- I-
822
3644
7288
Night Clan
7-9
103
14
29
44
25-32
125-146
200-228
50-65
151-196
203-263
40
90
120
50
135
170
4-13
12-30
22-58
R--

I--
1092
4184
8368
1They can fire arrows at a golem regardless of the distance (assuming they have a line of sight to it) but will not be activated unless the golem is adjacent to them.
2They only appear on level 2 as part of the Poisoned Water quest.
3They only appear on level 10 as part of the Anvil of Fury quest.

Overlords

Overlord
Overlord
Mud Man
Mud Man
Toad Demon
Toad Demon
Flayed One
Flayed One
Overlords1 | Demons
Name dlvl mlvl HP
(Hellfire)
HP
(Diablo)
AC To Hit% Damage MFL Exp
Overlord 42
5-7
10
25
40
30-40
140-170
220-260
60-80
181-241
243-323
55
105
135
55
140
175
6-12
16-28
30-54


-R-
635
3270
6540
Mud Man
7-9
14
29
44
50-62
200-236
300-348
100-125
301-376
403-503
60
110
140
60
145
180
8-16
20-36
38-70


--I
1165
4330
8660
Toad Demon
8-10
16
31
46
67-80
251-270
368-420
135-160
406-441
543-643
65
115
145
70
155
190
8-16
20-36
38-70
I--

I-R
1380
4760
9520
Flayed One
10-12
20
35
50
80-100
290-350
420-500
160-200
481-601
643-803
70
120
150
85
170
205
10-20
24-44
48-86
RI-

II-
2058
6116
12232
1Overlords have a second melee attack. Overlord, Mud Man and Flayed One have a base To Hit of 0, 85 and 120 for the three difficulty levels while the damage is 0 - 0, 4 - 4 and 6 - 6. Toad Demon have a base To Hit of 40, 125 and 160 while the damage is 8 - 20, 20 - 44 and 38 - 86.
2They only appear on level 4 as part of the Tavern Sign quest.

Gargoyles

Winged - Demon
Winged - Demon
Gargoyle
Gargoyle
Blood Claw
Blood Claw
Death Wing
Death Wing
Gargoyles1 | Demons
Name dlvl mlvl HP
(Hellfire)
HP
(Diablo)
AC To Hit% Damage MFL Exp
Winged - Demon 5-7 9
24
39
22-30
116-140
188-220
45-60
136-181
183-243
45
95
125
50
135
170
10-16
24-36
48-70
IR-

II-
662
3324
6648
Gargoyle 7-9 13
28
43
30-45
140-185
220-280
60-90
181-271
243-363
45
95
125
65
150
185
10-16
24-36
48-70
I-R

I-I
1205
4410
8820
Blood Claw 9-11 19
34
49
37-62
161-236
248-348
75-125
226-376
303-503
50
100
130
80
165
200
14-22
32-48
62-94
II-

IIR
1873
5746
11492
Death Wing 10-12 23
38
53
45-75
185-275
280-400
90-150
271-451
363-603
60
110
140
80
165
200
16-28
36-60
70-90
I-I

IRI
2278
8556
13112
1Gargoyles have the ability to regenerate hit points faster while in stone form.
1If you leave a level all Gargoyles are active when you come back.

Magma Demons

Magma Demon
Magma Demon
Blood Stone
Blood Stone
Hell Stone
Hell Stone
Lava Lord
Lava Lord
Magma Demons1, 2 | Demons
Name dlvl mlvl HP
(Hellfire)
HP
(Diablo)
AC To Hit% Damage MFL Exp
Magma Demon 8-9 13
28
43
25-35
125-155
200-240
50-70
151-211
203-283
45
95
125
45
130
165
2-10
8-24
14-48
IR-

II-
1076
4152
8304
Blood Stone 8-10 14
29
44
28-37
134-161
212-248
55-75
166-226
223-303
45
95
125
50
135
170
2-12
8-28
14-54
II-

II-
1309
4618
9236
Hell Stone 9-11 16
31
46
30-40
140-170
220-260
60-80
181-241
243-323
50
100
130
60
145
180
2-20
8-44
14-86
II-

II-
1680
5360
10720
Lava Lord 9-11 18
33
48
35-42
155-176
240-268
70-85
211-256
283-343
60
110
140
75
160
195
4-24
12-52
22-102
II-

II-
2124
6248
12496
1Magma demons may hit with their second hand as well. Such an attack has the To Hit increased by 10% and the damage decreased by 2.
2Magma Demons have the ability to cast magma balls, which do fire damage.

Horned Demons

Magma Demon
Horned Demon
Blood Stone
Mud Runner
Hell Stone
Frost Charger
Lava Lord
Obsidian Lord
Horned Demons1 | Animals
Name dlvl mlvl HP
(Hellfire)
HP
(Diablo)
AC To Hit% Damage MFL Exp
Horned Demon 52
7-9
13
28
43
20-40
110-170
180-260
40-80
121-241
163-323
40
90
120
60
145
180
2-16
8-36
14-70


-R-
1172
5344
8688
Mud Runner 8-10 15
30
45
25-45
125-185
200-280
50-90
151-271
203-363
45
95
125
70
155
190
6-18
16-40
30-78


-R-
1404
4808
9616
Frost Charger 9-11 17
32
47
30-50
140-200
220-300
60-100
181-301
243-403
50
100
130
80
165
200
8-20
20-44
38-86
I-R

I-R
1720
5440
10880
Obsidian Lord 10-12 19
34
49
35-55
155-215
240-320
70-110
211-331
283-443
55
105
135
90
175
210
10-22
24-48
46-94
I-R

III
1809
5618
11236
1Horned Demons have the ability to charge. Their charges have a base To Hit of 500%, so you'd better move out of the way. The damage of such a charge is - Horned Demon: 5 - 32 / 12 - 68 / 26 - 134, Mud Runner: 12 - 36 / 28 - 76 / 54 - 150, Frost Charger: 20 - 40 / 44 - 84 / 86 - 166 and Obsidian Lord: 20 - 50 / 44 - 104 / 86 - 206.
2They only appear on level 5 as part of the Valor quest.

Spitting Terrors

Acid Beast
Acid Beast
Poison Spitter
Poison Spitter
Pit Beast
Pit Beast
Lava Maw
Lava Maw
Spitting Terrors1 | Animals
Name dlvl mlvl HP
(Hellfire)
HP
(Diablo)
AC To Hit% Damage MFL Exp
Acid Beast 6-8 11
26
41
20-33
110-149
180-232
40-66
121-199
163-267
30
80
110
40
125
160
4-12
12-28
22-54


I--
846
3692
7384
Poison Spitter 8-10 15
30
45
30-42
140-176
220-268
60-85
181-256
243-343
30
90
110
45
130
165
4-16
12-36
22-70


I--
1248
4496
8992
Pit Beast 10-12 21
36
51
40-55
170-215
260-220
80-110
241-331
323-443
35
85
115
55
140
175
8-18
20-40
38-78
R--

I-R
2060
6120
12240
Lava Maw 12-14 25
40
55
50-75
200-275
300-400
100-150
301-451
403-603
35
85
115
65
150
185
10-20
24-44
46-86
RI-

II-
2940
7880
15760
1Spitting Terrors have the ability to spit, which does magic damage.

Lightning Demons

Red Storm
Red Storm
Storm Rider
Storm Rider
Storm Lord
Storm Lord
Maelstorm
Maelstorm
Lightning Demons1, 2 | Demons
Name dlvl mlvl HP
(Hellfire)
HP
(Diablo)
AC To Hit% Damage MFL Exp
Red Storm 9-11 18
33
48
27-55
131-215
208-320
55-110
166-331
223-443
30
80
110
80
165
200
8-18
20-40
36-78
I-R

I-I
2160
6320
12640
Storm Rider 10-12 20
35
50
30-60
140-230
220-340
60-120
181-361
243-483
30
80
110
80
165
200
8-18
20-40
36-78
R-I

I-I
2391
6782
13564
Storm Lord 11-13 22
37
52
37-67
161-251
248-368
75-135
226-406
303-543
35
85
115
85
170
205
12-24
28-52
54-102
R-I

I-I
2775
7550
16100
Maelstorm 12-14 24
39
54
45-75
185-275
280-400
90-150
271-451
363-603
40
90
120
90
175
210
12-28
28-62
54-118
R-I

I-I
3177
8354
16708
1Lightning demons may hit with their second hand as well. Such an attack has the To Hit decreased by 20% and the damage increased by 4.
2Lightning demons have the ability to cast Lightning.

Balrogs

Slayer
Slayer
Guardian
Guardian
Vortex Lord
Vortex Lord
Balrog
Balrog
Balrogs1 | Demons
Name dlvl mlvl HP
(Hellfire)
HP
(Diablo)
AC To Hit% Damage MFL Exp
Slayer 10-12 20
35
50
60-70
230-260
340-380
120-140
361-421
483-563
60
110
140
100
185
220
12-20
28-44
54-86
RI-

RI-
2300
6600
13200
Guardian 11-13 22
37
52
70-80
260-290
380-420
140-160
421-481
563-643
65
115
145
110
195
230
14-22
32-48
62-94
RI-

RI-
2714
7428
14856
Vortex Lord 12-14 24
39
54
80-90
290-320
420-460
160-180
481-541
643-723
70
120
150
120
205
240
18-24
40-52
78-102
RI-

RIR
3252
8504
17008
Balrog 13-15 26
41
56
90-100
320-350
460-500
180-200
541-601
723-803
75
125
155
130
215
250
22-30
48-64
94-126
RI-

RIR
3643
9286
18572
1Balrogs have the ability to cast Inferno.

Vipers

Cave Viper
Cave Viper
Fire Drake
Fire Drake
Gold Viper
Gold Viper
Azure Drake
Azure Drake
Vipers1 | Demons
Name dlvl mlvl HP
(Hellfire)
HP
(Diablo)
AC To Hit% Damage MFL Exp
Cave Viper 11-13 21
36
51
50-75
200-275
300-400
100-150
301-451
403-603
60
110
140
90
175
210
8-20
20-44
38-86
I--

I--
2725
7450
14900
Fire Drake 12-14 23
38
53
60-85
230-305
340-440
120-170
361-311
483-683
65
115
145
105
190
225
12-24
28-52
54-102
IR-

II-
3139
8278
16556
Gold Viper 13-14 25
40
55
70-80
260-320
380-460
140-180
421-541
563-723
70
120
150
120
205
240
15-26
34-56
66-110
I-R

I-R
3484
8968
17936
Azure Drake 15-15 27
42
57
80-100
290-350
420-500
160-200
481-601
643-803
75
125
155
130
215
250
18-30
40-64
78-126
-RR

IRI
3791
9582
19164
1Vipers have the ability to do a short range charge attack with a To Hit of 500. This short ranged charge will have a base damage of 0 - 0 / 4 - 4 / 6 - 6, and will be in addition to their normal attack.

Succubi

Succubus
Succubus
Snow Witch
Snow Witch
Hell Spawn
Hell Spawn
Soul Burner
Soul Burner
Succubi1 | Demons2
Name dlvl mlvl HP
(Hellfire)
HP
(Diablo)
AC To Hit% Damage MFL Exp
Succubus 12-14 24
39
54
60-75
230-275
340-400
120-150
361-451
483-603
60
110
140
100
185
220
1-20
6-44
10-86
R--

IR-
3696
9392
18784
Snow Witch 13-15 26
41
56
67-87
251-311
368-448
135-175
406-526
543-703
65
115
145
110
195
230
1-24
6-52
10-102
--R

I-R
4084
10 168
20 336
Hell Spawn 14-15 28
43
58
75-100
275-350
400-500
150-200
451-601
603-803
75
125
155
115
200
235
1-30
6-64
10-126
R-I

IIR
4480
10 960
21920
Soul Burner 15-15 30
45
60
70-112
260-386
380-548
140-225
421-676
563-903
85
135
165
120
205
240
1-35
6-74
10-146
RIR

III
4644
11288
22576
1Succubi have the ability to cast Blood Stars. They can also see and fire Blood Stars at a golem regardless of the distance (assuming they have a line of sight to it) but will not be activated unless the golem is adjacent to them.
2In Hellfire, Hell Spawns are animals, not demons.

Knights

Black Knight
Black Knight
Doom Guard
Doom Guard
Steel Lord
Steel Lord
Blood Knight
Blood Knight
Knights | Demons
Name dlvl mlvl HP
(Hellfire)
HP
(Diablo)
AC To Hit% Damage MFL Exp
Black Knight
12-14
161
24
39
54
75-75
275-275
400-400
150-150
451-451
603-603
75
125
155
110
195
230
15-20
34-44
66-86
R-R

R-I
3360
8720
17440
Doom Guard 13-15 26
41
56
82-82
296-296
428-428
165-165
496-496
663-663
75
125
155
130
215
250
18-25
40-54
78-106
RR-

RI-
3650
9300
18600
Steel Lord 132
14-15
28
43
58
90-90
320-320
460-460
180-180
541-541
723-723
80
130
160
120
205
240
20-30
44-64
86-126
RIR

IIR
4252
10 504
21008
Blood Knight 13-14
16
30
45
60
100-100
350-350
500-500
200-200
601-601
803-803
85
135
165
130
215
250
25-35
54-74
106-146
IRI

IRI
5130
12260
24520
1One Black Knight is always present in Diablo's room. Otherwise they don't appear on level 16.
2They only appear on level 13 as part of the Warlord of Blood quest.

Mages

Counselor
Counselor
Magistrate
Magistrate
Cabalist
Cabalist
Advocate
Advocate
Mages1 | Demons
Name dlvl mlvl HP
(Hellfire)
HP
(Diablo)
AC To Hit% Damage MFL Exp
Counselor2 13-14 25
40
55
35-35
155-155
190-190
70-70
211-211
283-283
0
50
80
90
175
210
8-20
20-44
38-86
RRR

RRR
3876
9752
19504
Magistrate3 14-15 27
42
57
42-42
176-176
268-268
85-85
256-256
343-343
0
50
80
100
195
220
10-24
24-52
46-102
RIR

IIR
4478
10 956
21912
Cabalist4 15-15 29
44
59
60-60
230-230
340-340
120-120
361-361
483-483
0
50
80
110
205
230
14-30
32-64
62-126
RRI

IRI
4929
11858
23716
Advocate5 156
16-16
30
45
60
72-72
266-266
388-388
145-145
436-436
583-583
0
50
80
120
215
240
15-25
34-54
66-106
IRI

III
4968
11936
23872
1All mages have the ability to cast Flash.
2Counselors have the ability to cast Firebolt.
3Magistrates have the ability to cast Charged Bolt.
4Cabalists have the ability to cast Lightning.
5Advocates have the ability to cast Fireball.
6They only appear on level 15 as part of the Arch-Bishop Lazarus quest.

MONSTERS IN HELLFIRE

Contrary to the original Diablo monsters, most Hellfire monsters do not have subtypes within a specific type. Some of the monsters do exist in two different variants though. For formatting reasons, the Hellfire monsters are grouped into monsters found in the Hive and monsters found in the Crypt. They are further grouped into monsters that have subtypes and monsters that have no subtypes.

Monsters in The Hive


The Hive - monsters with subtypes, U-Undead, A-Animals, D-Demons
Name dlvl mlvl HP SP HP MP AC To Hit% Damage MFL Exp
Stinger
Stinger (A)
1-2 22
37
52
15-20
95-110
160-180
30-40
190-220
320-360
50
100
130
85
170
205
1-20
6-44
10-86


--R
500
3000
6000
Venomtail
Venomtail (A)
3-4 24
39
54
20-25
110-125
180-200
40-50
220-250
360-400
60
110
140
85
170
205
1-30
6-64
10-126
--R

- RI
1000
4000
8000
Psychorb
Psychorb1 (A)
1-2 22
37
52
10-15
80-95
140-160
20-30
160-190
280-320
40
90
120
80
165
200
10-10
24-24
46-46


- R-
450
2900
5800
Necromorb
Necromorb1 (A)
3-4 24
39
54
15-20
95-110
160-180
30-40
190-220
320-360
50
100
130
80
165
200
20-20
44-44
86-86
- R-

- IR
1100
4200
8400
Arachnon
Arachnon (A)
1-2 22
37
52
30-40
140-170
220-260
60-80
280-340
440-520
50
100
130
50
135
170
5-15
14-34
26-66


--R
500
3000
6000
Spider Lord
Spider Lord (A)2
3-4 24
39
54
40-50
170-200
260-300
80-100
340-400
520-600
60
110
140
60
145
180
8-20
20-44
38-86
--R

- RI
1250
4500
9000
1Psychorbs and Necromorbs have the ability to cast magical bolts, which do magic damage.
2Spider Lords have the ability to spit, which does magic damage.
The Hive - monsters without subtypes, U-Undead, A-Animals, D-Demons
Name dlvl mlvl HP SP HP MP AC To Hit% Damage MFL Exp
The Shredded
The Shredded (U)
1-2 23
38
53
35-45
155-185
240-280
70-90
310-370
480-560
65
115
145
75
160
195
4-12
10-28
22-54
-RR

-RR
900
3800
7600
Felltwin
Felltwin (D))
1-2 22
37
52
25-35
125-155
200-240
50-70
250-310
400-480
50
100
130
70
155
190
10-18
24-40
46-78


IR-
600
3200
6400
Hellboar
Hellboar1 (D)
1-2 23
38
53
40-50
170-200
260-300
80-100
340-400
520-600
60
110
140
70
155
190
16-24
36-52
70-102


-RR
750
3500
7000
Hork Spawn
Hork Spawn2 (D)
2-3 22
37
52
15-15
95-95
160-160
30-30
190-190
320-320
25
75
105
60
145
180
10-25
24-54
46-106
I--

I--
250
2500
5000
Lashworm
Lashworm (A)
3-4 20
35
50
15-15
95-95
160-160
30-30
190-190
320-320
50
100
130
90
175
210
12-20
28-44
54-86


-R-
600
3200
6400
Torchant
Torchant 2 (A)
3-4 22
37
52
30-40
140-170
220-260
60-80
280-340
440-520
70
120
150
75
160
195
20-30
44-64
86-126
-I-

RIR
600
3200
6400
1Hellboars have the ability to Knock Back.
2Hork Spawns never drop any items or gold.
3Torchants have the ability to cast Fireball.

Monstes in The Crypt

The Crypt - monsters with subtypes, U-Undead, A-Animals, D-Demons
Name dlvl mlvl HP SP HP MP AC To Hit% Damage MFL Exp
Firebat
Firebat1 (A)
1-2 24
39
54
30-40
140-170
220-260
60-80
280-340
440-520
70
120
150
100
185
220
15-20
34-44
66-86
-I-

RIR
2400
6800
13600
Hellbat
Hellbat2 (D)
3-4 29
44
59
50-70
200-260
300-380
100-140
400-520
600-760
80
130
160
110
195
230
30-30
64-64
126-126
RIR

RII
3600
9200
18400
Skullwing
Skullwing (U)
1-2 27
42
57
35-35
155-155
240-240
70-70
310-310
480-480
80
130
160
75
160
195
15-20
34-44
66-86
-RR

-RR
3000
8000
14000
Bone Demon
Bone Demon3 (U)
3-4 30
45
60
120-140
410-470
530-660
240-280
820-940
1160-1320
50
100
130
100
185
220
40-50
84-104
166-206
-II

-II
5000
12000
24000
Lich
Lich4 (U)
1-2 25
40
55
40-50
170-200
260-300
80-100
340-400
520-600
60
110
140
100
185
220
15-20
34-44
66-86
--R

RRI
3000
8000
16000
Arch Lich
Arch Lich4 (U)
3-4 30
45
60
90-100
320-350
460-500
180-200
640-700
920-1000
75
125
155
120
205
240
30-30
64-64
126-126
RRI

III
4000
10000
20000
1Firebats have the ability to cast Firebolt
2Hellbats have the ability to cast Fireball.
3Bone Demons have the ability to cast magical bolts, which do magic damage. Bone Demons are also resistant to Holy Bolt.
4Liches and Arch Liches have the ability to cast magical bolts, which do magic damage.
The Crypt - monsters without subtypes, U-Undead, A-Animals, D-Demons
Name dlvl mlvl HP SP HP MP AC To Hit% Damage MFL Exp
Gravedigger
Gravedigger1 (U)
1-1 26
41
56
60-120
230-410
340-580
120-240
460-820
680-1160
20
70
100
80
165
200
2-12
8-28
12-54
--I

RRI
2000
6000
12000
Tomb Rat
Tomb Rat (A))
1-2 24
39
54
40-60
170-230
260-340
80-120
340-460
520-680
30
80
110
120
205
240
12-25
28-54
56-106


-RR
1800
5600
11200
Devil Kin Brute
Devil Kin Brute (A))
1-2 27
42
57
60-80
230-290
340-460
120-160
460-580
680-840
70
120
150
100
185
220
18-24
40-52
78-102
-RR

RRR
2400
6800
13600
Satyr Lord
Satyr Lord (A)
1-2 28
43
58
80-100
290-350
420-500
160-200
580-700
840-1000
70
120
150
90
175
210
20-30
44-64
86-126
-RR

RII
2800
7600
15200
Crypt Demon
Crypt Demon (D)
2-3 28
43
58
100-120
350-410
500-580
200-240
700-820
1000-1160
85
135
165
100
185
220
20-40
44-84
86-166
IRR

IIR
3200
8400
16800
Biclops
Biclops2 (D)
3-4 30
45
60
100-120
350-410
500-580
200-240
700-820
1000-1160
80
130
160
90
175
210
40-50
84-104
166-206
--R

-RR
4000
10000
20000
Flesh Thing
Flesh Thing (D)
3-4 28
43
58
150-200
500-650
700-900
300-400
1000-1300
1400-1800
70
120
150
150
235
270
12-18
28-40
54-76
RRR

RRR
4000
10000
20000
Reaper
Reaper (D)
3-4 30
45
60
130-150
440-500
620-700
260-300
880-1000
1240-1400
90
140
170
120
205
240
30-35
64-74
126-146
IIR

III
6000
14000
28000
1Gravediggers have the ability to regenerate hit points faster while digging on dead monsters.
2Biclops have the ability to Knock Back.
3Due to a bug, the base To Hit for Flesh Thing will be 14% on hell difficulty.